![]() ![]() It's great to have you here. I LOVE 3D RENDERING ESPECIALLY 3DS MAX AND VRAY! Know the secrets the professionals use to stand out from the crowd. Have the knowledge to create realistic materials in Vray of most requested material types. You can follow along and by the end of the course you will have your very own Material Library you can use over and over in your own projects.īy the end of this 60 minute tutorial series you will haveĪ strong understanding of the Material Editor and the basic settings you need to create your base material library. In this course I am going to walk you step by step through how you can create photo realistic materials every time, no more hoping for a good result. You're here because you want to create photo realistic renders with 3ds Max and Vray, right?Īre you having trouble achieving photo realistic results? Here's more detail about what you'll learn in this 3ds Max and Vray Class.ĭo you want to make better 3d renderings, but don't have a spare 14 hours? In this class we will go through step by step how to create and save realistic materials using Vray in 3ds Max. ![]() Materials are key to achieve photo realism in your images. If you have any problems regarding the Aversis shop, don't hesitate to contact us through email at info(at)aversis.beĪll rights reserved.Create a Library of Realistic Materials that you can use over and over again in 3ds Max and Vray in under 60 minutes.ĭesigned for all levels of 3ds Max and Vray users, you'll learn how to create your own Vray material library. *Free for non commercial use only! Read the Aversis EULA here ![]() If you like our free V-ray materials, please consider buying one of our larger V-Ray material collections for designers and architects. Depending on the complexity of the material, it can take a while to render these scenes. ![]() Each Vray material comes with the full 3dsMax scene used to render the preview scenes above, with high quality Vray render settings. These Free Aversis V-ray for 3dsMax materials will give you an idea about what to expect from our larger material collections. ![]()
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